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The Latest RPG News
Wednesday - May 14, 2008![]() | Fallout 3 - 500 endings @ Dark Zero PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:14 - Top ![]() |
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Dark Zero have been looking at a piece in this months Game Informer:
Read the rest of the news Here
I have a confession; I like to see all possible endings to games if I can. As a result I usually try and keep lot of different saves to try see these endings without having to replay huge section of particular games. However, I think I have now run into a problem.
Actually, I know I have a problem as Bethesda have revealed in the latest issue of Game Informer they currently have 500 unique endings planned for Fallout 3, with the final cutscene of the game having a huge amount of variations depending on what you do over the course of the game.
Read the rest of the news Here
Source: Dark Zero
![]() | Numen: Contest of Heroes - New Screens @ Official Site PC: Single-Player RPG) | Posted by Lydias @ 10:50 - Top ![]() |
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Head over to the official Numen: Contest of Heroes site and check out the new tribes and brigands screenies in the Game Gallery
Source: Akella
![]() | Fable 2 - a Preview and an Interview @ CVG Xbox 360: Single-Player RPG) | Posted by Lydias @ 10:43 - Top ![]() |
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Following up from yesterday's leaked Fable 2 screens, CVG has both a Preview of the game:
and an Interview with Peter Molyneux:
It looks really great, and could take a lot of the pain and work out of the RPG questing. The other thing that has more of an effect on the narrative, notes Molyneux, are character emotions, which are back in the sequel via a radial menu on the left bumper. To demonstrate, our boy hero farts on a town guard, who instantly gifts us with +13 hatred.
and an Interview with Peter Molyneux:
The scale of Fable 2's world is huge compared to the first game. We're sick of mentioning it, but the first thing that came to mind was the jump to GTA IV's Liberty City...
Molyneux: The first thing we did was to mock up the whole world because it was so ambitious, and there are three levels to that ambition. In a way it is a little bit like GTA IV in that they just say "Hey, here's your city, we're not going to point out there's a special thing here and a special thing there", and we're doing very much the same thing with our entire world.
Every region that we've got has got this idea of having this flow-through, which is that breadcrumb trail that you saw, the story that's there. And I love that feeling, as an RPG gamer, that I can find that little secret that no one else has found.
Source: CVG
![]() | Mass Effect - Ray Muzyka interviews PC: Single-Player RPG) | Posted by Lydias @ 10:37 - Top ![]() |
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There are two interviews up with Bioware CEO Ray Muzyka. The first with CVG looks at the game, future content updates and leaps forward to the sonic RPG:
and the other with PC Gamer at Games Radar focuses more on the recent copy protection issues:
DLC - any plans for more after Sky?
Muzyka: Oh yeah, we have big plans for post-release content with the franchise for both Xbox 360 and PC. We haven't released any details on that yet but it's something we want to actively support.
So no hints on when the next lot will come?
Muzyka: You know, it's all about the quality. We want to make sure it's a really great experience; and we also want to do different things, we like experimenting and trying different things for post-release content.
We did a lot of post-release content with Neverwinter Nights, we're planning to do more on Dragon Age in the future as well and Mass Effect and other products we have in development.
We just want to make sure we're satisfying what the fans want first, so often it's good to get their feedback and say, "What kinds of things would really be exciting to you?", and how can we put those in the game.
and the other with PC Gamer at Games Radar focuses more on the recent copy protection issues:
PCG: There’s been a lot of talk about the DRM that was announced for Mass Effect PC and for SPORE - obviously, the original scheme has been changed. Whose original idea was the every-10-days authentication, and whose idea was it to change that? What happened?
RM: Well, you know, with the DRM, we’re making sure we can deliver a great experience to our fans, and also trying to make sure that the teams that work for three years or more on our games, hundreds of people, actually get their work into the hands of people who pay for the content. That’s really important to us. We have a great community, and we really trust them, so it’s disturbing when you see people outside that community that don’t trust us back, and then don’t buy the content.
I think the original idea... we were very much in an exploratory mode when the rumor about this started up, and I think we listened to the feedback. That’s one thing we do very, very ardently at BioWare - we care a lot about the fans, we care about the community feedback, and we respond to it. We saw the results. We’re basically making sure that it’s a good experience for fans: they don’t have to put the disc in the drive, they can install it on multiple machines, and it’s going to be a one-time authentication thing. Basically, it’s easy to use.
![]() | Neverwinter Nights 2: Mysteries of Westgate - Interview @ GameSpy PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:08 - Top ![]() |
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Ossian Studios' CEO Alan Miranda spoke to GameSpy about the "adventure pack" for Atari's Neverwinter Nights 2. "Mysteries of Westgate due in June:
Clicky to read more of the interview!
GameSpy: How did you come to work on Mysteries of Westgate?
Miranda: Well, after we released Darkness over Daggerford for Neverwinter Nights Atari approached us in August of 2006. It didn't take much convincing to show them that Ossian could easily replicate our success with Neverwinter Nights 2. We started coming up with ideas for where to set our next game and eventually settled on the city of Westgate, which is possibly the most infamous city in the Forgotten Realms.
Clicky to read more of the interview!
Source: Gamespy
![]() | Sacred 2 - Q and A #2 @ GamePro PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:04 - Top ![]() |
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GamePro have posted the second part of their Sacred 2 Q and A session with Daniel Dumont, Heiko tom Felde, and Jens Eischeid of Ascaron Entertainment:
Read the rest of the interview Here
GamePro: Can you elaborate on the story of Sacred 2?
AE: For aeons, The Creator has been designing worlds. He populated each of these worlds with an intelligent race to ensure he would be worshipped. Since the beginning of time, the Seraphim and their leaders - the Archangels - have been by his side to assist him. And thus the cycle remained in harmony, until the Archangels took it upon themselves to forge their own world. They siphoned the ethereal creative energy without The Creator's knowledge and used it to forge their own planetary creation, placing several intelligent races upon it. Each of these races were given the freedom to pursue their own goals. The Archangels named this world Ancaria.
Read the rest of the interview Here
Source: GamePro
![]() | Fable 2 - Leaked Screens @ CVG Xbox 360: Single-Player RPG) | Posted by Lydias @ 16:01 - Top ![]() |
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![]() | Neverwinter Nights 2: Mysteries of Westgate - Spotlight #10 PC: Single- & Multi-Player RPG) | Posted by Lydias @ 13:03 - Top ![]() |
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Over at the NWN2 Forums, the latest Mysteries of Westgate Spotlight shines on the Church of Lathander's attempts to destroy The Night Masks:
You can read more Here
Throughout the two decades of the Night Masks’ brutal reign of terror over Westgate, there have been few concerted efforts to stop them. And such should not come as a surprise, for anything that even hinted at breaking their stranglehold on the city would be swiftly and efficiently quashed; the Masks are nothing if not brutal. To be sure, there are several organizations within the city that might at first glance be good candidates to come to the defense of the city’s beleaguered merchants. The church of Lathander is centered close to the grand arena in the magnificent cathedral known as the Morningstar Haven. The church of Ilmater also has a strong presence in the city, though in keeping with its clergy’s mantra of suffering, it has no quarters as grand or plush as the Lathanderites. Sadly, even combined, for the two groups often act together in the same harmony as the two deities they represent, they have not the forces to counter the insidious threat posed by the followers of the Faceless.
You can read more Here
Source: NWN2 Forums
![]() | Mythos - A Gallery of screens @ Ten Ton Hammer PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:46 - Top ![]() |
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Ten Ton Hammer have posted a whole gallery of Mythos screens and concept art. Check it all out Here
Source: Ten Ton Hammer
![]() | Eschalon: Book I - Complete Spell List (Spoiler Warning) PC: Single-Player RPG) | Posted by Lydias @ 09:44 - Top ![]() |
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Thomas Riegsecker from Basilisk Games writes to say that he has now posted a complete list of all the spells available in the game on the Basilisk Forums:
You can see them all Here
Here is a complete list of all the spells in Eschalon: Book I, with the descriptions as printed within the game. Possible spoiler for people who like to discover new spells on their own (which is why this list was not printed in he users manual). Green represents first level (easy) spells, Yellow second level (moderate), and Red is third level (hard) spells.
You can see them all Here
Source: Basilisk Games
![]() | Precursors: New Screens @ Official Site PC: Single-Player RPG) | Posted by Lydias @ 09:39 - Top ![]() |
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Before and after screenies showing the new health bars are on show over at the Precursors webiste!
Source: Deep Shadows
![]() | Neverwinter Nights 2: Mysteries of Westgate - A Pair of Previews PC: Single- & Multi-Player RPG) | Posted by Lydias @ 09:37 - Top ![]() |
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From the recent Press Day comes a preview by NWN2 Vault with a release date:
and another from WarCry, also confirming June:
The game itself has been completed since last September but the delay in getting it released is due to a new online digital store that Atari is setting up to sell the game. It should be similar to what BioWare did to sell their Premium modules both in terms of functionality and DRM restrictions, meaning you'll need an Internet connection to validate the game before playing it. The BioWare site took more than seven months to create, so it's not a simple project but Atari is confident the store will be ready early June and the module will sell for $9.99US.
and another from WarCry, also confirming June:
Miranda told us that the team was held up slightly when it was determined that the Westgate setting required a sewer tileset for Undergate. He indicated that this was the most difficult period for the team during the development process as they had never created tilesets before. As a result, things were hit or miss for awhile and required innovation in the creation of toolset improvements that would facilitate the tileset's creation. The steep learning curve to create the sewer tileset also caused a slight delay in other aspects of the project such as scripting. The development of several toolset plug ins, however, including a power bar and a spell checker helped get things rolling along.
![]() | Blizzard - Blizzcon 08 Announced! Posted by Lydias @ 18:49 - Top ![]() |
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Strategy Informer has the news:
Blizzard Entertainment today announced its plans for the third BlizzCon gaming convention, to be held at Anaheim Convention Center in California on 10th and 11th of October, 2008. lizzCon is a celebration of the global player communities surrounding Blizzard Entertainment’s Warcraft, StarCraft, and Diablo franchises. In response to the demand to accommodate more attendees, this year’s event has expanded from two convention halls to three.
“Whenever we’ve been able to meet and interact with Blizzard gamers from around the world, it’s been a great experience for us,” stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re looking forward to seeing even more of our players at this year’s BlizzCon and delivering another entertaining and informative event for them.”
BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy:
* Hands-on play time with upcoming Blizzard Entertainment releases
*Discussion panels with Blizzard Entertainment developers
*Competitive and casual tournaments for players to showcase their talents
*Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
*Costume, machinima, and character sound-alike contests with great prizes
*Commemorative merchandise based on the Blizzard Entertainment franchises
*A silent auction
*More exciting activities to be announced
Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website: http://www.blizzcon.com.
Source: Strategy Informer
![]() | Dungeon Hero - Q and A @ GamaSutra PC: Single- & Multi-Player RPG) | Posted by Lydias @ 17:16 - Top ![]() |
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FireFly Studio's designer Simon Bradbury sat down with Gamasutra to answer a variety of questions, with several relating to upcoming title Dungeon Hero:
The rest of the interview can be found Here
With Dungeon Hero, the concept of him in a way being the monster in this world, as they're orcs, being the natural denizens of these places, and he's the one coming in and hacking everything - it's an interesting concept. Was it built around that as a design principle, or was that just something that evolved as you realized what it was?
SB: I would say it evolved from it. You put it in there and you start to show it to people, and they're, "He's kind of mean, isn't he?" and we're, "Well, yes he is." It's like you're doing a demo to the press and half the time you're formulating ideas when you're doing it.
Someone will ask you a question and you go, "Yeah, that's right, he's going to do that." It's a great time, actually, to get your ideas straight and, in the early days, to evolve the design. But definitely, he became more psychotic in the first six months as we talked to people about it.
The rest of the interview can be found Here
Source: Gamasutra
![]() | Sacred 2 - New Screens @ WorthPlaying PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:04 - Top ![]() |
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Head over to WorthPlaying and check out the two new Sacred 2 screenies on offer!
Source: WorthPlaying
![]() | Mass Effect - Why do people hate DRM? @ GameCritics.com PC: Single-Player RPG) | Posted by Lydias @ 16:02 - Top ![]() |
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Why indeed? (slightly out-of-date facts as the article preceded the changes in security announced):
Read the whole thing Here
It's times like this that I wonder why people are so adamantly opposed to DRM. It's worth noting that piracy came first; if people didn't steal their games, there would be no need for DRM. But the argument is something like this: the game will be pirated anyway, and DRM just inconveniences those who legitimately purchased their game.
But let's shift gears for a moment. The music industry has been similarly ravaged by piracy. It's easy enough to avoid any DRM simply by purchasing a CD. But that's not what most people do. The number one retailer of music is none other than Apple's iTunes. That's right – the same iTunes that gives you songs at 128kbps AAC and won't let you burn any song to CD more than five times. Apple has tried to appease the DRM-haters with iTunes plus, but it's a pretty small percentage of iTunes songs that use the "plus" format.
Read the whole thing Here
Source: Game Banshee
![]() | Two Worlds: The Temptation - Interview @ Hexus PC: Single- & Multi-Player RPG) | Posted by Lydias @ 15:10 - Top ![]() |
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Topware Interative Managing Director James Seaman spoke to Hexus about upcoming Two Worlds expansion, The Temptation and the lauch of the original Two Worlds:
Read more Here
HEXUS: We’re sure you’d be first to admit that, despite showing plenty of promise, the average reviews that Two Worlds received were largely warranted. The game was mainly criticized due to bugs, technical issues, such as poor collision detection during combat, and frame-rate problems. We understand that the same team is working on the sequel? Why then should I be confident that Two Worlds: The Temptation will be any different? How have you technically improved on this new title?
James Not only was Two Worlds the first role-playing game that the team had worked on, it was also the first console release for them. So just by virtue of finishing the game, everyone learned an incredible amount. With The Temptation, we’re taking everything that we learned, and all the fair criticisms put against Two Worlds, and creating a game that shows its full potential. So if Two Worlds was a diamond in the rough, The Temptation is going to be a perfectly cut diamond expertly set into a gold (or perhaps I should say brass) ring.
Read more Here
Source: Hexus
![]() | Bioware - Ray Muzyka talks Mass Effect PC @ CVG Posted by Lydias @ 15:01 - Top ![]() |
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CVG have an interview with Ray Muzyka in the run up to the release of Mass effect on the PC:
Read the interview in full Here
What was behind the decision to lead on the Xbox 360 with Mass Effect rather than releasing then two versions simultaneously?
Ray Muzyka: Well, it was nice to focus on one system, and obviously our publisher Microsoft had an impact in the decision as well. We were working with them, so we announced it and developed it as an Xbox 360 exclusive right from the start.
Advertisement:
We've always had a goal of releasing multiple iterations on the 360 during its lifetime, so we're excited about that opportunity as well still. Late in the 360 development we made the decision to bring it to PC.
Read the interview in full Here
Source: CVG
![]() | Sacred 2 - Blind Guardian Video @ Pcdome.hu PC: Single- & Multi-Player RPG) | Posted by Lydias @ 12:39 - Top ![]() |
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![]() | Age of Decadence - Tour around Teron PC: Single-Player RPG) | Posted by Lydias @ 10:39 - Top ![]() |
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There's an art Tour of the town of Teron with AoD Lead Artist Oscar on offer over at the Age of Decadence forums:
Cliky to view!
While Vince and Nick are busy with other stuff, I decided to take Titus for a stroll and decorate Teron a little more. I want to show you some screenshots of the place, and you can tell me what you think about them and how they can be improved. Before you ask, I removed the NPCs so they wouldn't distract, and to allow you to get a better feeling of the area itself.
Cliky to view!
Source: Iron Tower Studios
![]() | Jade Empire (Xbox): The Flawed Champion @ Twenty Sided Xbox: Single-Player RPG) | Posted by Lydias @ 10:35 - Top ![]() |
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Shamus Young at Twenty Sided has a Jade Empire retrospective focusing on interesting character flaws (and heavy on spoilers)as part of the May Roundtable at Man Bytes Blog:
blockquote>
It’s tough to have character flaws in a real RPG game. (Japanese RPGs get away with it (I almost wrote this post about Tidus) and while I love jRPGs, they aren’t really “role playing games” as much as “role watching games”.) Usually the main character is supposedly an empty vessel for the player to fill, and the game designer can’t normally get away with sneaking in any flaws without it feeling contrived, alienating, or railroad-y. I love the way Jade Empire imparted a flaw on the main character by simply borrowing it from the player.
Read more Here
blockquote>
It’s tough to have character flaws in a real RPG game. (Japanese RPGs get away with it (I almost wrote this post about Tidus) and while I love jRPGs, they aren’t really “role playing games” as much as “role watching games”.) Usually the main character is supposedly an empty vessel for the player to fill, and the game designer can’t normally get away with sneaking in any flaws without it feeling contrived, alienating, or railroad-y. I love the way Jade Empire imparted a flaw on the main character by simply borrowing it from the player.
Read more Here
Source: Twenty Sided
![]() | Mythos - Round Table discussion @ Mythos Conclave PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:28 - Top ![]() |
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Mythos Conclave have posted the logof their recent IRC chat about The Overworld which was attended by Mythos CM Taylor Balbi:
Read the whole transcript Here
<%G-15> Is there any indication of the size of the Overworld yet ?
people
<@TaylorFSS`home> We’re looking at how many we can cram into an overworld, we really won’t know the true number until it reaches you guys. We’re thinking 100+ will be sharing an Overworld. Also, transferring from one overworld instance to the other will require you to be in a safe area.
real human beings
overworld is what is replacing the paths betwseen cities
Read the whole transcript Here
Source: Mythos Guru
![]() | Space Siege - Trailer @ RPS PC: Single- & Multi-Player RPG) | Posted by Lydias @ 10:15 - Top ![]() |
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![]() | Gothic 4: Arcana - Screens at Tiscali PC: Single-Player RPG) | Posted by Lydias @ 10:05 - Top ![]() |
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![]() | Dungeon Lords - Retrospective: Aging Nicely or Turning To Vinegar? @ RPG Watch PC: Single- & Multi-Player RPG) | Posted by Lydias @ 11:23 - Top ![]() |
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RPG Watch have taken a backwards look at Dungeon Lords:
Read the rest of the article Here
So why play it again? Quite simply, because of two posts I read on two different forums. One extolled the fact that someone had discovered the game about a year before and was greatly enjoying it, and the other was someone comparing it favorably against some other games and saying that the rest of us were poisoned by dealing with all of the release turmoil. So I decided to attempt to start fresh with the game.
The installation is fairly painful - there are a ton of files in the game directory rather than using compressed bulk files for most things, so it is a slow process despite being only three CD's. Uninstalling is no quicker. After installation (I'll assume the Collector's Edition to avoid the need to apply patches), you start the game and get to watch a brief cutscene of a battle between two wizards and a long slideshow accompanied by a *really* long bit of backstory that will make no sense and that you'll never remember anyway. Suffice it to say that there is some crap going on and you'll have to deal with it.
Read the rest of the article Here
Source: RPG Watch
![]() | Mass Effect - BioWare/EA cancel plans for 10-day re-authentication PC: Single-Player RPG) | Posted by Lydias @ 11:19 - Top ![]() |
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Someone at Bioware has been listening to the furore over the plans for re-authentication, Jay Watamaniuk, the CM, has posted in the official forums:
Read the rest of the post Here
There has been a lot of discussion in the past few days on how the security requirements for Mass Effect for PC will work. BioWare, a division of EA, wants to let fans know that Mass Effect will not require 10- day periodic re-authentication.
BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.
Read the rest of the post Here
Source: Mass Effect Forums
![]() | Hellgate: London - The Lowdown on Patch 2.0 and 2.1 @ Official Forums PC: Single- & Multi-Player RPG) | Posted by Lydias @ 17:36 - Top ![]() |
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The newly-opened-up Hellgate: London forums have some information on upcoming patches 2 and 2.1:
Read more about the patches Here
Discover that which awaits you in the Abyss, brave Hellgaters! The Abyss Chronicles (Patch 2) is rapidly taking shape and form and we’re ready to share some of its most exciting offerings with you. As Hellgate: London’s second major content update, the Abyss Chronicles boasts an impressive and lengthy list of new features including a major class rebalance, new environments, new enemies, new skills, new bosses, and new inventory slots . Then there’s the Consignment House, Attribute Respec Vendor, item linking, achievement rewards, and lots more. Suffice to say, the Abyss Chronicle is big. Very big.
Plans are already underway for the patches beyond the Abyss Chronicles. A small content summary for Patch 2.1 has been included as well. This update will open up an entirely new side to Hellgate: London in the form of ranked player versus player (PvP) gameplay. Originally slated for release with the Abyss Chronicles, the decision to release new PvP content as part of a supplemental patch was brought about by a desire to introduce five cohesive elements of PvP in a single update: ranking, matchmaking, rewards, achievements, and Capture The Flag. Together, these features will provide a robust PvP experience within the Hellgate: London universe.
Read more about the patches Here
Source: Hellgate Guru
![]() | Mass Effect - Demiurge studio interview @ Play.tm PC: Single-Player RPG) | Posted by Lydias @ 17:05 - Top ![]() |
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Play.tm has an interview with Demiurge studio boss Al Reed about the studio's role in creating Mass Effect on the PC:
the whole interview can be found Here
Thanks for speaking with us Al, how much involvement has Demiurge had with BioWare in moving Mass Effect to the PC?
Howdy! Demiurge has been involved in every step of moving Mass Effect to the PC. Even before the Xbox 360 version hit the shelves, we were working closely with BioWare to craft the best experience possible for the PC version of the game.
the whole interview can be found Here
Source: Play.tm
![]() | Fallout 3 - Music Interview @ Bethblog PC: Single- & Multi-Player RPG) | Posted by Lydias @ 16:54 - Top ![]() |
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The Bethblog has an interview with the recently-announced composer for Fallout 3, Inon Zur:
Check out the rest Here
Tell me about your career as a video game composer. How did you get your start?
I started composing music for video games about 1997. The first game that I composed was Planet Academy. I got to know my agent Bob Rice at this time, and he introduced me to Interplay. I did many games for them, at least three of the Star Trek games, Icewind Dale 2, and Baldur’s Gate, Throne of Baal, and also Fallout Tactics.
This is actually where my relationship with Fallout started. I really fell in love with this kind of musical concept, which is totally different from other games. It’s totally mood driven rather than thematic or rhythmically driven. The music is basically trying to cater to a certain mood, while not using much of what you’d really expect from a regular score. It’s a little different.
Check out the rest Here
Source: Bethblog



















